Destiny's Forge: A Dwarven Kingmaker Campaign

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session 2 Player Notes: Into the Wilderness

Dwarven Kingmaker: Session 2 Player Notes

The group cleared up some provisioning and research matters in Fellgate.
Purchased wagon, chattels, trade goods and supplies
Learned of the location of several Fallen, lost or rumored Dwarven sites on the Darkling Coast.
Anvar worked on a map based on Marak & Sudmir’s research, as well as knowledge provided by the Silverbeards.
Learned that someone, probably the Gnome they believe to have caused them trouble and burned down both the inn at Silver Cairn and the Silverbeards trading house in Fellgate, had briefly tried to research the same old Dwarven Hero who seemed to appear before Marak and Sudmir at least a week and a half ago.
Vhod Returned from Teinmar and made himself available to answer questions, only Sudmir spoke with him.
The Group Learned of Gnomes at Shieldwatch Temple, by the North Gate.

A Mysterious Note was given to Cedric by a messenger boy.

The group departed the North Gate – into the wilderness on the old, but well maintained, Dwarven built “Groom’s Road”.

Travel was smooth, despite a minor run-in with a snake, who sought warmth in a shared evening with Anvar.

The Group headed towards Spearpoint Lake, to fulfill the request of Kaerdan Bright-gilt of Clan Copperwright to discover and possibly recover the remains of Kaerdan’s ancestor, Feinar Golden-eye. They followed the road, looking for an Eastward trail, which they quickly found and followed…

Arriving at the former fortified town of High Tor, now known as Bleddynbedd, the group was turned away at the gates, having their lives spared at the suggestion of a human Sorcerer from Ythgonia, by the name of Uchdryd.

So the Dwarves pitched a tent and opened up shop. Nonplussed by the possible danger, the Dwarves stuck fast to their desire to glean information and make friends with the humans by posing as merchant-traders and peddling their Dwarven stout.

A Deal was struck, when Uchdryd the Sorcerer was the only human to come down from the town and sample their stout. After some feeling out, it was proposed that the remains sought after by the group were probably in the nearby Barrowlands and the Sorcerer could distract the town while the Dwarves sneak into in and retrieve a black gem for him from a certain tomb, while also looking to recover Feinar’s remains.

The group snuck into these barrowlands the following night, encountering and dealing with various undead creatures as they fought their way through in an attempt to search out both of the tombs they were seeking, eventually meeting with success and uncovering remains that seemed to match Feinar’s, as well as the strange black gem sought by the human sorcerer. Also, a small golden ring set with a red carnelian with a snake etched upon its face was found on the remains of an undead that was destroyed within the tomb of the black gem.

The group traveled from Llefryn into Gwynystrad, encountering bandits, which they slew and making their way to Culugbyrn, where they were informed by the local Lord, High Chief Bevynn, that his liege, the Checkered Horseman, Lord Cadman of Carer Ydrys, was currently seeking the aid of Dwarves in a problem plaguing his castle. After some dickering at the local pub, the human proprietor purchased some Dwarven stout and the group retired to their rooms till the next day.

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Session 1 Notes: On Forging a Destiny

Group converged on Skirnaheim

Met with the High Councilor Teinmar Runehelm
-Acquainted yourselves with one another
-Audience with the High-King Thaylin Highpillar who swore you all to:
Deal with friends in good honor and to bury your blades deep in those who oppose us
Find either old halls and reclaim them, new dominions to raise them or both.
Create a new sphere of influence for our people, gathering information, re-writing old maps
Renew your people’s hold on the Darkling Coast and, Gods help you, perhaps found a new dynasty.

Teinmar laid out the particulars
-Gave you an admittedly out of date, not-to-scale map
-Gave you 1,000 GP worth of coins and jewels for provisions and sundry
-Gave you the kings name-rune and writ stating: “These young paragons of my people go forth in my Name. Any who would be friend accord them respect. Any who call themselves Dwarf I bid you give them aid.”

-Mentioned Kaigorn Ironbrow, the Despot of Ironbrow Hall, and left it up to the party how to deal with him and the problems he poses.

-Directed you to talk to Mogurn Trog-smite in Slagmar about the “Iron Despotate”

-Mentioned Clan Silver-beard as the only merchants permitted to operate on the Darkling Coast and made mention of their willingness to be of aid to the party

-Learned that the party was a compromise group for political reasons, and that other factions had designs on overseeing the Dwarven resettlement of the North.

Retired to the Inn of Durgyn’s Hearth and Gave Audience to Favor Seekers
Met with…

Sigurn Truevein of the Dyer’s Guild and offered a Finder’s fee for any interesting textiles, dye sources and the purple from a specific shellfish
A one-time fee of 100 GP each to the group
Immediate concession to the group’s right to a generous tax on the trade
Investing in infrastructure and sending of trained workmen to the the party’s new Hold or processing site
Perhaps a one-time donation towards road maintenance

Thayall Wyrm-splitter of Clan Morsblessed, Champion of the Skywed God made an agreement for the party to site and and lay a proper foundation for a suitably fierce temple to the god of Thunder on a well placed, secure cliff, overlook, high hill or promontory, and Thayll agrees to:
Thayall will personally boot a priest in the party’s direction with resources in tow to see that the temple is finished properly.
A priest will stay on at the new temple indefinitely, probably his son Thaydun
Costs of consecrating the temple will be covered by the priesthood in Skirnaheim and they will also consecrate whatever great hall the PCs may have, if they would like.

Bayahl Bright-hammer of “Shady Stalactites Independent Trading Company” who gave the group 50 GP for further consideration in allowing his trading company to set up in their future Hold, a dubious proposition possibly at odds with the High-king’s current policy.

Kaerdan Bright-gilt of Clan Copperwright pled with you to discover the fate of, and, if possible, seek out the remains of his long lost ancestor Feinar Golden-eye,including his gold, rune covered eye and is willing to supply you with craftsmen from his guild to help in finishing work for the groups future holdings. This Feinar supposedly met his demise in an old human village known as High Tor that was located East of Spearpoint Lake.

Traveled through the Deep of the Mountain into Skirnaheim down and Northwards towards Fellmar, the jumping off point for their expedition.

Pass through Bellows Hall, Slagmar, the entrance to the Estvengr (East Deep) Mines
-In Slagmar met with Mogurn Trog-smite, now known as Mogurn One-arm, who claims an illicit love with a
daughter of Kaigorn Ironbrow , by the name of Eska, produced a son, Vogurn. He reported that supposedly:
The Ironbrow community is a relatively, but indeterminately, small Hold
They cloister visitors in a desolate Trader’s quarter and don’t let them into the Clan’s inner sanctum
The Dwarves of Skirnaheim have tolerated and allowed intermarriage between those willing to travel to Ironbrow Hall to help keep the race vital
Kaigorn, who styles himself a king, is willing to have his own daughter killed and attempt the same on his Grandson for nebulous reasons pertaining to succession
They are active in other unspecified dastardly activities and trafficking improperly with humans and humanoids

Feast and a visitation at the Silver Lass Inn in Silver Caern
-Feasted by the town at the Silver Lass Inn, met Druman Stone-born a representative of Clan Deepwatch
-That night Marak and Sudmir encountered a seemingly spectral visitation by "Uthvarn Bleedingfist who recited:

No echoes shook the cavern deep
Where the shadows of Doom were spread,
And those who were cursed awoke from sleep
And looked upon the dead.

They spake in wonder, not in fear:
“How walks a man who died?
“Hero of old times, what do ye here,
“Long fallen for a foolish High-king’s pride?”

Rise up, rise up, Uthvarn Bleedingfist doth say,
The hounds of doom are free;
The slayers come to end your day
And nail thine head to the world tree.

Swift feet press the cavern’s mud
Where the shadows are grim and stark,
And slinking things who pant for blood
Are racing through the dark.

And thus the wanderers arose from bed
To hear the warning bell
As flames leapt up to light the world red
Like shadows out of Hell.

Their only way out was to turn their cloak
Turn thine heels and not return
For oaths to fools can easily be broke
Or burn, burn, BURN!

-Everyone awoke to the Inn on fire and a battle with hellish hounds took place outside

Ambush at Caerndroskr (Caern Outpost)
-On their trip the group was ambushed at a fortified gatehouse by a Dwarf named Gurn and his associates
-After the battle Gurn claimed:
He had been hired in a tavern in Longbarrow on the Southern side of the mountains by a Dwarf in a roughspun cloak, who was obviously well off, despite his attempts to hide it, who was also tattoed on the face in the fashion of the Reaver Dwarves from across the Darkling Sea.
He had a list of the party and what they looked like
He had briefly traveled with a gnome wizard dressed in loud, bell adorned clothes who had refused to give Gurn his name who was also tasked to interfere with the party

Arrival at “Gate’s End” (AKA Fellmar or Fellgate)
-Came upon a fire at the site of the Silver-beard Clan’s trading headquarters, set under mysterious conditions
-Silver-beards offered to put the party up at their Clanhold
-Silver-beards helped negotiate a 30% break on all supplies and mounts with the local merchants
-Silver-beards working with the party to couple their knowledge with the party’s research and Anvar’s cartographic skills to come up with a more comprehensive map of the Darkling Coast
Research
Equipping and purchasing supplies
Some minor crafting
Working out the specifics of a region-wide map
Meet with Vhod, Teinmar’s retainer, relaying answers to any questions the party had before they head into the wilderness (so let me know of any questions you may have for your “patron”)
Any other investigations you decide upon

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